This model was created using 3DsMax and was one of my early models. Though there are many things I would do differently now, it is nice to show the evolution of my work. the model was created from scratch using polygon modeling and procedurally generated textures. The smoke was my first particle system. I keyframed the camera motion and generated the HDRI background. I also used a few different lighting techniques. Due to the quality of my computer at the time, the rendering quality is quite low.